So…an experiment
A few weeks ago I had become curious about “play-by-post” RPGs. For those of you that don’t know, play-by-post is a way of playing an RPG where everything: narration, resolutions, descriptions, player actions, etc. is conveyed via written messages. I decided that rather than looking up how they typically work and what kinds of accommodations are necessary to play this way, I would just try it! So here are my experiences with playing D&D via text.

I invited a group of friends into a Facebook group chat and hit them with a few important points (paraphrased):
- No messages in the chat outside of game actions.
- Create a character concept (not actually rolled up on paper, just a concept).
- Don’t worry about the specifics of stats/abilities/skills, that will all come as we go.
- This will be really slow, be patient.
From there, I hit them with my initial hook followed by simple instructions…describe yourself!
๐๐ง๐ต๐ฆ๐ณ ๐ข ๐ญ๐ฐ๐ฏ๐จ ๐ฅ๐ข๐บ ๐ต๐ฉ๐ข๐ต ๐ฑ๐ถ๐ด๐ฉ๐ฆ๐ฅ ๐ญ๐ข๐ต๐ฆ ๐ช๐ฏ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐ฏ๐ช๐จ๐ฉ๐ต, ๐บ๐ฐ๐ถ๐ณ ๐ฎ๐ช๐ฏ๐ฅ ๐ข๐ฏ๐ฅ ๐ฃ๐ฐ๐ฅ๐บ ๐ธ๐ฆ๐ณ๐ฆ ๐ฆ๐น๐ฉ๐ข๐ถ๐ด๐ต๐ฆ๐ฅ. ๐ ๐ฐ๐ถ ๐ฎ๐ข๐ฅ๐ฆ ๐บ๐ฐ๐ถ๐ณ ๐ธ๐ข๐บ ๐ต๐ฐ ๐ฃ๐ฆ๐ฅ ๐ข๐ญ๐ฎ๐ฐ๐ด๐ต ๐ฎ๐ช๐ฏ๐ฅ๐ญ๐ฆ๐ด๐ด๐ญ๐บ ๐ข๐ฏ๐ฅ ๐ด๐ญ๐ช๐ฑ๐ฑ๐ฆ๐ฅ ๐ช๐ฏ๐ต๐ฐ ๐ข ๐ฅ๐ฆ๐ฆ๐ฑ ๐ด๐ญ๐ถ๐ฎ๐ฃ๐ฆ๐ณ. ๐๐ญ๐ฆ๐ฆ๐ฑ ๐ค๐ข๐ฎ๐ฆ ๐ฐ๐ฏ ๐ด๐ฐ ๐ฒ๐ถ๐ช๐ค๐ฌ๐ญ๐บ ๐ต๐ฉ๐ข๐ต ๐บ๐ฐ๐ถ ๐ฅ๐ช๐ฅ๐ฏ'๐ต ๐ฆ๐ท๐ฆ๐ฏ ๐ต๐ข๐ฌ๐ฆ ๐ฏ๐ฐ๐ต๐ช๐ค๐ฆ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ด๐ถ๐ฅ๐ฅ๐ฆ๐ฏ ๐ฆ๐ฎ๐ฆ๐ณ๐จ๐ฆ๐ฏ๐ค๐ฆ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ด๐ฐ๐ถ๐ฏ๐ฅ ๐ฐ๐ง ๐จ๐ฆ๐ฏ๐ต๐ญ๐บ ๐ง๐ญ๐ฐ๐ธ๐ช๐ฏ๐จ ๐ธ๐ข๐ต๐ฆ๐ณ, ๐ฐ๐ณ ๐ต๐ฉ๐ฆ ๐ด๐ฉ๐ข๐ฅ๐ฐ๐ธ ๐ฐ๐ง ๐ข๐ฏ ๐ช๐ฏ๐ท๐ฆ๐ณ๐ต๐ฆ๐ฅ ๐ต๐ฐ๐ณ๐ค๐ฉ ๐ค๐ข๐ด๐ต ๐ฏ๐ฆ๐ข๐ณ๐ฃ๐บ. ๐๐ด ๐บ๐ฐ๐ถ ๐ด๐ญ๐ฆ๐ฆ๐ฑ ๐ต๐ฉ๐ฆ๐ณ๐ฆ ๐ข๐ณ๐ฆ ๐ฐ๐ฅ๐ฅ ๐ช๐ฎ๐ข๐จ๐ฆ๐ด ๐ต๐ฉ๐ข๐ต ๐ฅ๐ณ๐ช๐ง๐ต ๐ช๐ฏ ๐ข๐ฏ๐ฅ ๐ฐ๐ถ๐ต ๐ฐ๐ง ๐บ๐ฐ๐ถ๐ณ ๐ฎ๐ช๐ฏ๐ฅ. ๐๐ต'๐ด ๐ฉ๐ข๐ณ๐ฅ ๐ต๐ฐ ๐จ๐ณ๐ข๐ด๐ฑ ๐ต๐ฉ๐ฆ๐ฎ, ๐ฆ๐ท๐ฆ๐ฏ ๐ต๐ฉ๐ฐ๐ถ๐จ๐ฉ ๐ต๐ฉ๐ฆ๐บ ๐ด๐ฆ๐ฆ๐ฎ ๐ต๐ฐ ๐ฃ๐ฆ ๐ง๐ญ๐ฐ๐ข๐ต๐ช๐ฏ๐จ ๐ญ๐ข๐ป๐ช๐ญ๐บ ๐ฃ๐บ. ๐๐ด ๐ด๐ฐ๐ฐ๐ฏ ๐ข๐ด ๐ต๐ฉ๐ฆ๐บ ๐ฑ๐ข๐ด๐ด ๐ต๐ฉ๐ฆ๐บ ๐ข๐ณ๐ฆ ๐ง๐ฐ๐ณ๐จ๐ฐ๐ต๐ต๐ฆ๐ฏ ๐ญ๐ช๐ฌ๐ฆ ๐ด๐ฉ๐ข๐ฅ๐ฆ๐ด ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐ฅ๐ข๐ณ๐ฌ๐ฏ๐ฆ๐ด๐ด, ๐ฑ๐ณ๐ฆ๐ด๐ฆ๐ฏ๐ต ๐ฃ๐ถ๐ต ๐ช๐ฏ๐ท๐ช๐ด๐ช๐ฃ๐ญ๐ฆ. ๐ ๐ฐ๐ถ ๐ฐ๐ฑ๐ฆ๐ฏ ๐บ๐ฐ๐ถ๐ณ ๐ฆ๐บ๐ฆ๐ด ๐ต๐ฐ ๐ง๐ช๐ฏ๐ฅ ๐บ๐ฐ๐ถ๐ณ๐ด๐ฆ๐ญ๐ง ๐ด๐ช๐ต๐ต๐ช๐ฏ๐จ ๐ช๐ฏ ๐ข ๐ญ๐ข๐ณ๐จ๐ฆ ๐ณ๐ฐ๐ฐ๐ฎ. ๐๐ข๐ท๐ฆ ๐บ๐ฐ๐ถ ๐ข๐ธ๐ฐ๐ฌ๐ฆ๐ฏ, ๐ฐ๐ณ ๐ช๐ด ๐ต๐ฉ๐ช๐ด ๐ข ๐ฑ๐ข๐ณ๐ต ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ฅ๐ณ๐ฆ๐ข๐ฎ? ๐ ๐ฐ๐ถ ๐ข๐ณ๐ฆ ๐ถ๐ฏ๐ค๐ฆ๐ณ๐ต๐ข๐ช๐ฏ. ๐๐ฉ๐ฆ ๐ณ๐ฐ๐ฐ๐ฎ ๐ช๐ด ๐ข๐ฅ๐ฐ๐ณ๐ฏ๐ฆ๐ฅ ๐ธ๐ช๐ต๐ฉ ๐ฉ๐ฆ๐ข๐ท๐บ, ๐ต๐ฉ๐ช๐ค๐ฌ๐ญ๐บ ๐ค๐ถ๐ด๐ฉ๐ช๐ฐ๐ฏ๐ฆ๐ฅ ๐ธ๐ฐ๐ฐ๐ฅ๐ฆ๐ฏ ๐ง๐ถ๐ณ๐ฏ๐ช๐ต๐ถ๐ณ๐ฆ. ๐๐ฉ๐ฆ๐ณ๐ฆ ๐ข๐ณ๐ฆ ๐ฏ๐ฐ ๐ต๐ข๐ฃ๐ญ๐ฆ๐ด, ๐ฃ๐ถ๐ต ๐ฎ๐ข๐ฏ๐บ ๐ค๐ฐ๐ถ๐ค๐ฉ๐ฆ๐ด, ๐ค๐ฉ๐ข๐ช๐ณ๐ด, ๐ข๐ฏ๐ฅ ๐ญ๐ฐ๐ถ๐ฏ๐จ๐ช๐ฏ๐จ ๐ด๐ถ๐ณ๐ง๐ข๐ค๐ฆ๐ด. ๐๐ฉ๐ฆ ๐ณ๐ฐ๐ฐ๐ฎ ๐ช๐ต๐ด๐ฆ๐ญ๐ง ๐ญ๐ฐ๐ฐ๐ฌ๐ด ๐ต๐ฐ ๐ฃ๐ฆ ๐ต๐ฉ๐ฆ ๐ง๐ฐ๐บ๐ฆ๐ณ ๐ฐ๐ง ๐ข ๐ง๐ช๐ฏ๐ฆ ๐ฎ๐ข๐ฏ๐ฐ๐ณ ๐ฉ๐ฐ๐ถ๐ด๐ฆ, ๐ฃ๐ถ๐ต ๐ต๐ฉ๐ฆ๐ณ๐ฆ ๐ฅ๐ฐ๐ฆ๐ด ๐ฏ๐ฐ๐ต ๐ข๐ฑ๐ฑ๐ฆ๐ข๐ณ ๐ต๐ฐ ๐ฃ๐ฆ ๐ข ๐ง๐ณ๐ฐ๐ฏ๐ต ๐ฅ๐ฐ๐ฐ๐ณ. ๐๐ฉ๐ฆ๐ณ๐ฆ ๐ฐ๐ฏ๐ฆ ๐ธ๐ฐ๐ถ๐ญ๐ฅ ๐ฆ๐น๐ฑ๐ฆ๐ค๐ต ๐ต๐ฐ ๐ง๐ช๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ฎ๐ข๐ช๐ฏ ๐ฆ๐ฏ๐ต๐ณ๐ข๐ฏ๐ค๐ฆ, ๐บ๐ฐ๐ถ ๐ด๐ฆ๐ฆ ๐ฐ๐ฏ๐ญ๐บ ๐ข ๐ญ๐ข๐ณ๐จ๐ฆ ๐ฑ๐ฐ๐ณ๐ต๐ณ๐ข๐ช๐ต. ๐๐ต ๐ต๐ฉ๐ฆ ๐ฃ๐ข๐ค๐ฌ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ณ๐ฐ๐ฐ๐ฎ ๐ช๐ด ๐ข ๐จ๐ณ๐ข๐ฏ๐ฅ ๐ธ๐ฐ๐ฐ๐ฅ๐ฆ๐ฏ ๐ด๐ต๐ข๐ช๐ณ๐ค๐ข๐ด๐ฆ, ๐ธ๐ช๐ต๐ฉ ๐ข ๐ฃ๐ฆ๐ข๐ถ๐ต๐ช๐ง๐ถ๐ญ ๐ฃ๐ข๐ฏ๐ช๐ด๐ต๐ฆ๐ณ ๐ข๐ฏ๐ฅ ๐ข ๐ง๐ช๐ฏ๐ฆ๐ญ๐บ ๐ธ๐ฐ๐ท๐ฆ๐ฏ ๐ต๐ณ๐ฆ๐ข๐ฅ ๐ฐ๐ฏ ๐ฆ๐ข๐ค๐ฉ ๐ด๐ต๐ฆ๐ฑ. ๐๐ช๐จ๐ฉ ๐ข๐ฃ๐ฐ๐ท๐ฆ ๐บ๐ฐ๐ถ ๐ฉ๐ข๐ฏ๐จ๐ด ๐ข ๐ฅ๐ช๐ฎ๐ญ๐บ ๐ญ๐ช๐ต ๐ค๐ฉ๐ข๐ฏ๐ฅ๐ฆ๐ญ๐ช๐ฆ๐ณ, ๐ธ๐ช๐ต๐ฉ ๐ง๐ช๐ฏ๐ฆ ๐ค๐ณ๐บ๐ด๐ต๐ข๐ญ๐ด ๐ณ๐ฆ๐ง๐ณ๐ข๐ค๐ต๐ช๐ฏ๐จ ๐ต๐ฉ๐ฆ ๐ญ๐ช๐จ๐ฉ๐ต ๐ช๐ฏ๐ต๐ฐ ๐ฅ๐ข๐ป๐ป๐ญ๐ช๐ฏ๐จ ๐ฑ๐ข๐ต๐ต๐ฆ๐ณ๐ฏ๐ด ๐ข๐ญ๐ฐ๐ฏ๐จ ๐ต๐ฉ๐ฆ ๐ธ๐ข๐ญ๐ญ๐ด. ๐๐ด ๐บ๐ฐ๐ถ๐ณ ๐ฆ๐บ๐ฆ๐ด ๐ง๐ฐ๐ญ๐ญ๐ฐ๐ธ ๐ต๐ฉ๐ฆ ๐ฅ๐ข๐ฏ๐ค๐ช๐ฏ๐จ ๐ฑ๐ข๐ต๐ต๐ฆ๐ณ๐ฏ๐ด ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ญ๐ช๐จ๐ฉ๐ต๐ด ๐ฐ๐ฏ ๐ต๐ฉ๐ฆ ๐ธ๐ข๐ญ๐ญ๐ด ๐บ๐ฐ๐ถ ๐ข๐ณ๐ฆ ๐ด๐ถ๐ฅ๐ฅ๐ฆ๐ฏ๐ญ๐บ ๐ข๐ธ๐ข๐ณ๐ฆ ๐ต๐ฉ๐ข๐ต ๐ต๐ฉ๐ฆ๐ณ๐ฆ ๐ข๐ณ๐ฆ ๐ฐ๐ต๐ฉ๐ฆ๐ณ๐ด ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐ณ๐ฐ๐ฐ๐ฎ ๐ธ๐ช๐ต๐ฉ ๐บ๐ฐ๐ถ. ๐๐ข๐ค๐ฉ ๐ข๐ฑ๐ฑ๐ฆ๐ข๐ณ๐ด ๐ต๐ฐ ๐ซ๐ถ๐ด๐ต ๐ฃ๐ฆ ๐ข๐ธ๐ข๐ฌ๐ฆ๐ฏ๐ช๐ฏ๐จ ๐ง๐ณ๐ฐ๐ฎ ๐ข ๐ฅ๐ฆ๐ฆ๐ฑ ๐ด๐ญ๐ถ๐ฎ๐ฃ๐ฆ๐ณ. [describe the physical appearance of your character]
Let there be descriptions!
And so we were off! My players quickly dove into descriptions of their characters that became more and more elaborate. Once introductions were complete they were given an opportunity to explore the room. As an added layer of intrigue and excitement I gave the players an additional power: they are allowed to make simple observations that I have not stated. This granted my players some amount of ability to influence and shape the world I threw them into.
The thing that has jumped out at me the most about this experiment is the quality with which players describe their character’s actions. Where at the table people would often say something along the lines of, “I investigate the portrait”, in the experiment I’m getting things like, “… She walks quietly over to the portrait. Her feet making the quietest “swish” on the carpet. … Putting on a pair of black leather gloves she begins to run her hands over the ornate gold frame.” Players are no longer simply telling me what they want to do they’re adding flavorful descriptions to their actions. As a DM I frequently describe and narrate actions in greater detail than given to me by my players, but it adds an extra layer of player agency when they’re doing it for themselves. It also gives the players better control over the way that their characters are viewed by the other players and suddenly we’re weaving this tapestry of imagery together rather than a series of statements and then descriptions controlled by me.
I found this to be an extremely rewarding shift. I’ve spent some time thinking about how to carry this I’ve into my regular games, but it’s something that is very dependent on the players and the style of play they prefer. Several of my players have started making the effort on their own and it has been a significant boon in my opinion.
What I’ve Learned
Outside of the quality of descriptions I’ve learned a variety of things from this experience:
- Play by text is even slower than I’d imagined. This is not a criticism, but an observation.
- Each of the players are involved every event rather than just a few.
- At first my players were not certain what to do with the freedom I offered regarding descriptions and observations, but they did eventually start using it to add to the world around them. This is not specific to this play style and something I may consider bringing to my table in the future. It helps to give the players more agency and ownership over the world, much like the “I know a guy” house rule.
- Players adapted surprisingly quickly to the lack of structured character creation. (This will not be typical of all play by post, just a part of my experience)
- Players have required far fewer reminders than I expected. Player responses vary between hours and days after I post a section of narration but thus far there has not been any real need to prod and remind people.
- There are a lot of things I don’t know yet, I will need to keep learning along the way.
More to Come
I’ve found this experiment to be hugely rewarding. The quality of the descriptions has been fascinating and they are really helping to forge this idea into a living world. Each player is writing the story of their character as events unfold. We have yet to run into a complex combat or social interaction. It will be very interesting to see how this system holds up when events become more complicated. I’m really looking forward to continuing this experiment and seeing how these things unfold.
Have you ever played a text based RPG? What did you like/dislike about it? Do you have any suggestions from your experiences? Tell me about these things in the comments!